Senior Software Engineer, Animation

Engineering Irvine, CA


Description

Members of the Blizzard Entertainment's Overwatch team are passionate gamers at heart - driven to make the most fun and compelling experiences for our players. We are seeking a talented, motivated, and experienced engineer who shares our values:

  • We take responsibility for delivering our work
  • We collaborate constantly, helping each other to be successful
  • We continuously improve our knowledge, workflows and processes
  • We communicate openly, calling out issues, opportunities, and sharing feedback
  • We have integrity, maintain confidentiality, and share a sense of ownership in our success
  • We have real passion for the game, our players, quality work, and technology

This philosophy, along with the Blizzard values of “Gameplay First” and “Play Nice, Play Fair,” has made Overwatch one of Blizzard's most successful games, and it has forged a bond of trust with our worldwide player community that is extremely important to us.

We are looking for a Senior Animation Engineer to help architect and build the Animation System and Tools that will be used on Overwatch. Our ideal candidate has a passion for games and working with animators to bring characters to life. You’ll work with our team to craft and ultimately execute on that shared vision.

Responsibilities

  • Build optimized, sustainable and maintainable technologies to help solve game driven animation problems
  • Implement tools and pipelines integrating with game systems for the rapid creation and iteration of animation content
  • Work closely with designers, artists, and other engineers to ensure a great player experience
  • Work with the animators and technical artists to support their needs and ensure a powerful and easy workflow
  • Advise and mentor programmers within your areas of expertise

Requirements

  • Extreme passion for playing and making video games
  • Advanced C++ programming skills
  • 5+ years’ experience in game programming, including experience working on at least one AAA shipped title
  • Comfortable defining how animations are organized and played back in-game
  • Experience with engineering highly optimized networked animation and game systems
  • Experience with blend tree systems
  • Experience with low-level animation constructs: compression, blending, and posing
  • Strong experience with various data structures and algorithms
  • Strong mathematics skills including proficiency using trigonometry and linear algebra
  • Must be comfortable working within and adding to an established code framework
  • Self-motivated and self-directing
  • Effective communication skills with developers of all technical skill levels

Pluses

  • Multi-threading and optimization
  • Client-server game development
  • Game physics
  • Wide range of PC hardware and console platforms
  • Version control systems: Git, Perforce, or Subversion