Lead Technical Artist

Art Santa Ana, California


Blind Squirrel Games is searching for an experienced Lead Technical Artist. You should have a combination of strong creative / visual aesthetics and technical knowledge as the job is roughly a 50/50 split in these areas. You should also be experienced in every aspect of the content creation pipeline, as well as be able to think outside the box to come up with techniques that work better or faster. Your goal will be to attack the more complex issues, and to help the other artists with technical hurdles they might be having.


  • Rendering tech - focus on rendering / lighting tech and development with graphics programmers to enhance visual quality and performance
  • Material creation - making materials for characters, environment assets, effects, etc.; anything that is overly complex or technical
  • Level work - often times the Technical Artist does a pass on a level where fog, lighting, color grading and fx are tweaked, and new features are added
  • Optimization - use diagnostic tools to examine current content, game performance, and identify areas for improvement
  • Tool development - work with programmers on developing new features and mock up features in external programs
  • Cinematic support - assist with cinematics by staging characters, adding camera animation, and lighting and rendering final-quality scenes, using Unreal Engine's Matinee and Kismet tools
  • Mentor and guide other tech art disciplines
  • Establish art tools and pipeline for studio wide deployment along with the engineering tools teams
  • Other duties may be assigned to accomplish company or department objectives.


10+ years’ experience relating to your specialty


B.S or B.A. degree in Computer Science/Game Art or equivalent

Other Skills and Abilities

  • Expert knowledge on one 3D package (Maya or 3DS Max) for production
  • Excellent knowledge and experience with common scripting languages such as MEL script, Max Script, Python/PyMel, and PS Action Script
  • Ability to create 3D art pipelines and document processes
  • Understand how to optimize game assets and levels
  • Able to identify inefficiencies and create scripts to automate processes
  • Have experience in Maya Fluids, Max FumeFX or Houdini Pyro.
  • Strong understanding of modern rendering techniques
  • Must have experience with Unreal or CryEngine with a good understanding and their tools
  • Understand the use of dynamics to create destruction.
  • Experience with profilers such as PIX to identify and help solve performance issues
  • Character Rigging tools and pipeline experience
  • Exceptional verbal and written communications skills
  • Be able to work with tight deadlines and constraints
  • Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)
  • Ability to give and receive critiques for art and not take it too personally
  • Game Engine Experience UE2, UE3, UE4, CryEngine3+, Unity
  • Passion for Video Games
  • Understand PBR
  • C/C++, Kismet, Blueprint, Uscript, LUA
  • Experience with cloth, hair, facial animation, shaders or other specialized areas of technical art
  • Experience with PhysX, Havok, and similar systems
  • Experience with Particle systems such as Cascade or PopCornFX
  • Familiar in setting up Console Test Kits
  • Experience shipping console game titles including dealing with first party certification processes
  • Experience using Jira & Confluence.
  • Experience with Perforce
  • Switch, PS4 or XB1 Development experience