Studio Art Director

Art Santa Ana, California


The Studio Art Director is one of the most integral roles within the organization. This person is responsible for the overall visual aspects on all our work-for -hire projects along with our internal IP.  The Studio Art Director is responsible for the development and execution of all artistic work flow pipelines.  This person must be able to collaborate effectively from concept to completion with all departments within the organization and within their own department.





          Effectively communicate the artistic vision of a game to internal and external art teams

          Perform reviews to ensure the quality bar of the art assets created by our internal and outsourcing art teams

          Collaborate with publisher to review game art, collect feedback and adjust team priorities as needed

          Ensure that art priorities are effectively defined and communicated, and that the processes meet the games’ goals in a timely fashion

          Contribute innovative ideas for all aspects of game prototyping, production and development

          Oversee all art hiring, training, development & resourcing of all artists

          Track the workload and tasks of the BSG art team

          Participate in managing project-related conflict and counsel marginal performers, according to HR policies

          Assist with staff plans, staff assessments and performance appraisals

          Work with Director of Production in evaluating, bidding and staffing of art portion of potential projects

          Other duties may be assigned to accomplish company or department objectives.





  • A minimum of 7 years’ previous experience as Art Lead, Manager, Director or a similar role that has shipped multiple AAA console and PC titles
  • Experience in hiring all levels and overseeing testing, interviewing, on-boarding and integration of new team members
  • Experience creating a pipeline to work successfully with one or more outsource partners
  • Experience with working with publishers and on co-developed projects




Bachelor’s degree or equivalent experience; a Master’s in Fine Arts is a plus.


Other Skills and Abilities


  • Knowledge of technical and traditional art processes and production pipelines
  • Ability to work with different artistic styles and the ability to adapt quickly to the new styles
  • Ability to create and communicate a clear artistic studio vision with Senior and Executive level leadership teams along with members of the Art Department
  • Provide inspiration to art staff and facilitate training opportunities to develop all art disciplines
  • Excellent decision-making capabilities
  • Demonstrated ability to solve complex problems
  • Ability to balance deadlines and resources with style and quality requirements of a title's art direction
  • Passion about games and game development a plus